IP unit: Reflective Report

Introduction

Starting from research developed on how to diversify learning methods, I explored different structures that could offer more options to students who have difficulty learning with the more traditional teaching methods currently in use.
The change is to adapt the content based on the activity being carried out, expanding the sessions with students to three different learning methods.
These methods include the use of:

  • learning games
  • group exercises
  • pre-recorded video
  • facilitating peer-to-peer learning

Context

When teaching the digital part of two Interior Design courses, there are many concepts, software programmes and processes to show students, who must then be able to understand and use them creatively as they see fit to develop the material they need for their projects.
The sessions I am considering are therefore of different types: classroom software lessons, workshops and seminars.

I would like to introduce this method of diversification into software teaching classes, where students struggle to follow, stay focused and many fail to appreciate the often complex and slow process of learning software. Some students have specific challenges that make traditional teaching methods difficult for them. For example, students with ADHD may find it hard to concentrate during long video tutorials or follow sequential instructions without visual breaks. Students who don’t have English as their first language might struggle to understand verbal explanations in videos but can better follow visual diagrams with clear symbols and arrows. Visual learners need to see information presented graphically rather than just hearing it explained, so diagrams provide them with the visual format they need to understand processes effectively.
I focus on neurodivergent students because inclusive education should work for everyone, not just students who learn in traditional ways. When we use only one teaching method, we exclude students whose brains work differently.

However, my proposal doesn’t disadvantage other students. It simply gives more options to everyone. Students who learn well from videos can keep using them, while others can use diagrams. Some might discover they learn better combining both methods. This way, all students have more tools to find what works best for them.

Inclusive learning

Inclusivity in digital design teaching is essential because students come from very different backgrounds – some have an artistic background, others a technical background, and still others a humanities background. This diversity can become a barrier when teaching complex software through traditional methods that favour a single learning style.

Traditional software teaching typically follows a lecture-demonstration format where instructors show commands while students try to follow along. This approach often overwhelms students without technical backgrounds, frustrates visual learners who need to see the whole process mapped out, and leaves kinesthetic learners struggling to retain information they haven’t physically practiced. As Holmes explains, “design shapes our ability to access, participate in, and contribute to the world” (EDUCAUSE, 2020), meaning our teaching choices determine who succeeds and who gets excluded. When students can’t keep up with the pace of live demonstrations or lack the foundational technical vocabulary to understand instructions, they often disengage or drop out entirely.

Students have different learning preferences – some prefer reflection and analysis, others favor practical experimentation (Alonso-Martín). Traditional teaching methods can exclude talented students who learn differently. Jääskä and Aaltonen show that game-based methods create “safe” learning environments where students can experiment without fear of failure. This diversification ensures digital learning success is accessible to all, regardless of cognitive style.

Reflection

My decision-making process arose from direct observation: I saw students frustrated during software lessons, some giving up halfway through the session, others struggling to keep up.

To validate these observations and explore potential solutions, I conducted informal consultations with departmental colleagues who teach similar technical content. This collaborative inquiry process, consistent with the reflective practice advocated by Jääskä and Aaltonen (2022) in their study of 22 university educators, confirmed that these learning challenges were not isolated to my classes but represented a systematic pattern across multiple instructors and course sections. Colleagues reported similar observations of student struggles, indicating that the issue transcended individual teaching approaches and pointed to deeper pedagogical challenges inherent in traditional software instruction methodologies.

I then decided to choose games, pre-recorded videos, diagrams and peer-to-peer learning because they are suited to the subjects I teach. Games allow experimentation without pressure, videos allow learning at one’s own pace, peer learning leverages the diversity of skills in the classroom, and diagrams provide a visual way to express a sequence of commands that can be difficult to memorise.

The main challenges I have identified include:

  • Time management: Implementation requires significantly more preparation time for creating diverse materials (videos, diagrams, game elements) and increased coordination between different instructional modalities within each session
  • Student resistance: Potential pushback from students accustomed to traditional lecture-demonstration methods who may perceive interactive or gamified elements as less serious or academically rigorous

A significant risk is that some students may perceive games as “not serious” or a waste of time, particularly in a professional design context where they expect formal instruction. Jääskä and Aaltonen (2022) identified this challenge in their research, noting that some students initially viewed game-based approaches skeptically. To address this concern, I plan to clearly communicate the pedagogical rationale behind each method, demonstrate how game elements directly relate to professional software skills, and gradually introduce gamified elements rather than implementing them all at once. Additionally, maintaining the connection between game activities and real project outcomes will help students understand the practical value of these approaches.

Action

I propose implementing the intervention through a modular structure in three phases for each software session (about 2 hours).

– The first phase (25 minutes) introduces the prcess showing the step-by-step process, allowing students to review complex parts at their own pace. This process will also be recorded so the students can watch it back and do it at their own time and rapresented also in schematic forms like diagrams

– The second phase (30 minutes) uses gamification – small challenges or interactive quizzes that guide the learning of software functions.
The activity will be decided based on the first part.
For example: if it’s remembering icons and processes it will turn into a quiz; if it’s using a process in a creative way it will be by using the commands learned to create something (a 3d model, an image, a gemotry…) as part of a game.

– The third phase (45 minutes) implements peer learning, where students form groups to carry out mini projects so that they can bring together the knowledge they have acquired so far in class.

3 phases diagram (Gabriele Brambilla)

The part 2 and 3 can be run together as part of a group game where they need to create something in group by collaborating using the software at the same time. This would also implement their understanding on how to wokr digitally in group and help eachother to create a workflow they will use by their own in the future.

I have decided to proceed gradually, testing one method at a time, to minimise disruption and allow for adjustments based on student feedback.
I will first introduce the 1st and 3rd phases and then the gamification phase.
When learning to use software, it is important to learn the basic commands and put them into practice with hands-on exercises.
Once the basic knowledge of the software has been acquired, we can begin to introduce the second phase, in which students participate in short quizzes and challenges to verify whether the basic concepts and new concepts introduced in class have been assimilated.

Evaluation of your process

This process has taught me that inclusivity in education requires intentionality and deliberate design. I discovered that my unconscious biases favoured students with learning styles similar to mine – predominantly visual and sequential. The research opened my eyes to the need to step outside my pedagogical comfort zone.

I learned that educational innovation cannot be improvised but must be based on solid theoretical evidence. Studying Jääskä and Aaltonen made me realise that game-based learning has documented benefits but also specific challenges that I need to anticipate.

Indicators of success would include: increased engagement measured through spontaneous participation, reduced post-class technical support requests, improvement in the quality of final projects.

I will adapt the intervention based on student feedback using the following approaches:

  • Real-time observation – Testing different activities during class and monitoring how students engage with each approach
  • Digital polling tools – Using Mentimeter at the end of the first block of sessions (phases 1 & 3) to gather immediate feedback
  • Phase 2 quiz – Adding quizzes in phase 2 to check if students are understanding and assimilating basic concepts
  • End-of-unit surveys – Asking students what worked well and what needs to be changed after each unit
  • Continuous monitoring – Observing participation patterns and engagement levels throughout all sessions
evaluating process diagram (Gabriele Brambilla)

This combination of immediate, ongoing, and reflective feedback will help me understand which methods are most effective and make necessary adjustments to better support different learning styles.

Conclusion

This process has made me a more reflective and critical educator of my own practices and has transformed my understanding of my role as an educator.
I realised that my position as a designer with a strong technical background unconsciously led me to favour logical-sequential approaches, potentially excluding more creative or intuitive students who learn in a different way.

Reflecting on my positionality, I recognise that the privilege of having easily learned digital tools had blinded me to the difficulties of those who learn differently. This intervention is an act of social justice because it democratises access to digital skills, reducing disparities based on cognitive styles.

I will continue to develop inclusive skills through researching, interdisciplinary collaboration, and active listening to students.
Overall I have learned that digital design is where creativity and technology meet, diversity in approaches to learning is an asset, not an obstacle to be standardised.

References

Alonso-Martín, P., Cruz-Díaz, R., Granado-Alcón, C., Lago-Urbano, R. and Martínez-García, C. (2021) ‘Variability of Higher Education Students’ Learning Styles Depending on Gender, Course, Degree and Institutional Context’, Sustainability, 13, p. 1659.

Gonzalez, O. I. (2025). Using Scaffolding, Gamification, and Self Awareness to Create Responsive UX/UI in CAD Software to Nurture Metacognition in Novice Users. Graduate Theses and Dissertations, University of Arkansas.

Jääskä, E. and Aaltonen, K. (2022) ‘Teachers’ experiences of using game-based learning methods in project management higher education’, Project Leadership and Society, 3, p. 100041.

Kim, S. (2013). Effects of the gamified class in engineering education environments. Journal of Convergence Information Technology, 8(1), 253-260.

Li, W., Grossman, T., & Fitzmaurice, G. (2012). GamiCAD: a gamified tutorial system for first time AutoCAD users. Proceedings of the 25th Annual ACM symposium on user interface software and technology, pp. 103-112.

Markopoulos, A. P., Fragkou, A., Kasidiaris, P. D., & Davim, J. P. (2015). Gamification in engineering education and professional training. International Journal of Mechanical Engineering Education, 43(2), 118-131.

MDPI (2024). Usage of Gamification Techniques in Software Engineering Education and Training: A Systematic Review. Applied Sciences, 13(8), 196.

Papadatou-Pastou, M., Touloumakos, A.K., Koutouveli, C. and Barrable, A. (2021) ‘The learning styles neuromyth: when the same term means different things to different teachers’, European Journal of Psychology of Education, 36(2), pp. 511-531.

Rhino3D.Education (2025). SudoHopper3D – Learn Grasshopper with gamification. Rhino3D Education Platform. Retrieved from https://www.rhino3d.education/courses

EDUCAUSE (2020). Inclusive Design and Design Justice: Strategies to Shape Our Classes and Communities. EDUCAUSE Review. Retrieved from https://er.educause.edu/articles/2020/10/inclusive-design-and-design-justice-strategies-to-shape-our-classes-and-communities

Frontiers (2025). Inclusive education through technology: a systematic review of types, tools and characteristics. Frontiers in Education. Retrieved from https://www.frontiersin.org/journals/education/articles/10.3389/feduc.2025.1527851/full

Learning Guild (2024). Inclusive Instructional Design Conquers Technology Barriers. Learning Solutions. Retrieved from https://www.learningguild.com/articles/inclusive-instructional-design-conquers-technology-barriers/

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Intervention Proposal: Diversified Learning Methods

Diversified Learning Methods

As educators, we all want our students to succeed. But sometimes we forget that students learn in different ways. Some students like to see information, others prefer to hear it, and some need to do activities with their hands. When we use only one teaching method, we leave some students behind.

Most of us still teach the same way – we stand in front and talk while students sit and listen. But research shows this approach doesn’t work for everyone. Papadatou-Pastou found that teachers have very different ideas about how students learn, which creates confusion in classrooms. Also, Hermini discovered that 78% of students prefer visual learning, but many feel disconnected from traditional teaching methods. When students don’t understand material well, they become less motivated and engaged (Hermini et al., 2021).

Multiple Teaching Methods in One Class

I propose a simple change: use three different teaching methods in every class session.
1- start with short visual presentation (slides or videos)
2- then have students work in small groups to discuss the topic or propose a fun learning game
3- and finish with hands-on activity or practical exercise.

Other aspects I would like to implement include providing learning materials in different formats. For example, if lessons are now recorded so that students can review how to execute commands with software, I would also like to provide diagrams that help diversify the way they learn a systematic process.
The reason I want to include diagrams is because they work like visual maps that show complex software steps in a simple way. When students watch videos, they see everything happening quickly, but with diagrams they can look at all the process together and understand how each step connects with the others. Also, if they need to check something specific, they don’t have to go through all the video to find it – they just look at the diagram. This visual way of learning is very helpful for students who need to see the complete picture first before they start working with single commands. The diagrams give them a different way to understand the same information that videos provide, so students have more options to learn in the way that works better for them.

This approach helps different types of learners. Alonso-Martín found that students show preferences for reflective, theoretical, and pragmatic learning styles at different times. Jääskä and Aaltonen studied 22 university teachers and found that when teachers use game-based and interactive methods, students become more motivated and get memorable learning experiences. Their research showed that students learn better when they can “learn by doing” in safe environments where they can make mistakes without serious consequences. Students also develop important skills like teamwork and problem-solving through these interactive approaches.

This inclusive approach makes learning more accessible for all students. It creates classroom where everyone can participate and succeed, regardless of their background or learning preferences. However, Jääskä and Aaltonen remind us that some students might find new methods stressful at first, so we should introduce changes gradually.

References:

Alonso-Martín, P., Cruz-Díaz, R., Granado-Alcón, C., Lago-Urbano, R. and Martínez-García, C. (2021) ‘Variability of Higher Education Students’ Learning Styles Depending on Gender, Course, Degree and Institutional Context’, Sustainability, 13(4), p. 1659.

Hermini, H., Upa, R. and Wahyono, E. (2021) ‘Students’ Learning Styles in Higher Education’, Ethical Lingua, 8(1), pp. 159-167.

Jääskä, E. and Aaltonen, K. (2022) ‘Teachers’ experiences of using game-based learning methods in project management higher education’, Project Leadership and Society, 3, p. 100041.

Papadatou-Pastou, M., Touloumakos, A.K., Koutouveli, C. and Barrable, A. (2021) ‘The learning styles neuromyth: when the same term means different things to different teachers’, European Journal of Psychology of Education, 36(2), pp. 511-531.

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blog 3 – race

A critical race theory framework for education
policy analysis: the case of bilingual learners and
assessment policy in England

Alice Bradbury

I read Alice Bradbury’s research on how educational policies can discriminate against minority students, even when they appear to be “neutral”. This is a very important topic that many people do not pay enough attention to.

Bradbury combines Critical Race Theory with policy analysis to show how policies can “serve to perpetuate white dominance while appearing neutral and meritocratic”. Her example is the baseline assessment policy in England, which required all children to be assessed in English only at the age of 4-5. This seems fair on the surface, but in reality it significantly disadvantaged bilingual students.

The problem is that when EAL (English as an Additional Language) children scored low on these English-only tests, it created low expectations that followed them throughout their school careers. Teachers and the system thought these children were less capable, when in fact they just needed to be assessed in their native language.

This picture is key to understanding how educational inequalities continue to exist. We need to examine policies more closely to see who really benefits and who is harmed, even when discrimination is not obvious or intentional.

The School That Tried to End Racism – Channel 4

I found this video to be a simple but very effective way of communicating the inequalities that are inherent in our society and which those in a position of advantage often do not even notice.
Children are a great example of representing the innocence of thinking that we are all equal.
It would be interesting to understand how, over the years, this sense of equality is lost in some people, the community and the people who form them.

This observation makes me reflect on how children, by nature, do not see race as a barrier until they are taught to do so by society. When we are young, we play with everyone without thinking about skin colour or background. But at some point, this changes.

The problem is that our social systems – schools, workplaces, the media – slowly teach us that some people are “different” or “inferior” to others. This happens so gradually that many people don’t even realise it’s happening to them. Those who benefit from these inequalities become particularly blind to them because recognising the problem would mean admitting that their advantages were not entirely earned on merit.

Research shows that as early as age 5, children begin to show racial biases learned from their environment (Derman-Sparks & Edwards, 2010). This is not because children are naturally racist, but because they absorb the messages around them like sponges. They notice when certain groups are absent from their books, their teachers, or positions of power. They learn from adult conversations, even those adults think children are not listening to.

What saddens me the most is that we could maintain that sense of childhood equality if we really wanted to. Instead, our society systematically strips it away from us, replacing natural acceptance with learned prejudice. Understanding this process is the first step to breaking it.

Reference: Derman-Sparks, L., & Edwards, J. O. (2010). Anti-bias education for young children and ourselves. National Association for the Education of Young Children.

Racism shapes careers: career trajectories and
imagined futures of racialised minority PhDs in UK
higher education

Rhianna Garrett

Rhianna Garrett’s research focuses on how racism affects the career paths of doctoral students from ethnic minorities at UK universities.

Garrett interviewed 22 doctoral students from ethnic minorities to understand how their identity influences their future career plans. What she discovered is quite shocking: many brilliant students choose not to pursue an academic career because of the racism they experience.

The students described academia as an environment that requires them to “give up” part of themselves in order to fit in. One participant said that it is necessary to become like the typical academic, i.e. “middle class, Cambridge graduate” and usually white. Another student said that being in academia was like “being literally kicked around like a football”, i.e. constant pain and struggle.

What makes the situation even sadder is that these students often had mentors from racial minorities who inspired them, but they also saw how these same mentors were treated badly by the system. They witnessed some faculty members leaving academia after only 2-3 years due to pressure and discrimination.

Research shows that universities need to do more than recruit diverse students: they need to change the entire culture to truly value different perspectives and identities. Without this change, we will continue to lose talented researchers who could make an important contribution to knowledge and society.

Diversity, Equity & Inclusion. Learning how to get it right
Asif Sadiq

Everyone is an individual with a unique identity, rather than simply a representative of the groups to which they belong. When universities try to resolve racial inequalities by looking only at simple categories such as “black” or “Asian,” they are not grasping the full picture.
A black student might also be a worker, neurodiverse, or have English as a second language-all of these elements together shape his experience, not just his race.

The research I read on doctoral students clearly demonstrates this. Students did not experience discrimination just because of race, but because of how their race combined with other parts of their identity. Pakistani Muslim women had different experiences from Black Caribbean men, who were different from mixed-race students.

Perhaps the problem with addressing awarding gaps is that we treat people as if they only have one major identity. We put students in a box and then wonder why our solutions don’t work. But real people are complex: they exist at the intersection of many different identities and experiences.

If we want to truly understand and fix educational inequality, we need to see students as whole people with multiple identities, not just numbers on spreadsheet. This takes more work than simple statistics, but maybe it’s what we actually need to do.

References:

Bradbury, A. (2019). A critical race theory framework for education policy analysis: the case of bilingual learners and assessment policy in England. Race Ethnicity and Education, 22(4), 528-546.

Channel 4. (2021). The School That Tried to End Racism

Garrett, R. (2022). Racism shapes careers: career trajectories and imagined futures of racialised minority PhDs in UK higher education. Studies in Higher Education, 47(8), 1647-1660.

Sadiq, A. (2023). Diversity, Equity & Inclusion: Learning how to get it right. Policy Press.

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blog 2 – Faith, religion, and belief

Imagine a Muslim woman who wants to play football. She wears a hijab for her religion, but the sports rules say she cannot wear it during games. She must choose: follow her faith or play the sport she loves. This example shows how different parts of our identity can create difficult situations.
Dr. Haifaa Jawad writes about Muslim women in sports. These women face many problems at the same time. First, they are women in a world where men’s sports get more attention. Second, they are Muslim in Western countries where people sometimes fear Islam. Third, they want to follow their religion’s dress rules, but sports organizations often say no.
Jawad explains that Islam supports women doing physical activities. The problem is not religion itself. The problem is when institutions do not understand or welcome religious needs. For example, many sports do not allow hijabs or modest clothing. They also do not provide separate spaces for men and women, which some Muslim women prefer.

This creates what we call “intersectional discrimination.” This means facing problems because of multiple parts of your identity working together. A Muslim woman athlete does not just face sexism or just face religious discrimination. She faces both at the same time, plus racism if she is from certain countries.

The same patterns happen in education. Students with religious beliefs often must choose between their faith and their studies. For example, important religious holidays might happen during exam periods. Prayer times might conflict with class schedules.
When institutions ignore these needs, they send a message: some students matter more than others. They treat Christian holidays as normal but treat other religious needs as “special requests.” This is not fair.

Religious students, especially those who are visible (like women wearing hijabs), face extra challenges. Other students and teachers might see them as different or assume they have certain beliefs. This affects how people listen to their ideas in class.

At UAL, these problems are visible across the university. Muslim students sometimes miss classes during Ramadan because they need to pray, but there are not enough prayer rooms. With significant numbers of religious students across UAL but only one multi-faith room per college that cannot be booked in advance, access becomes very difficult. While UAL states that “every College has at least 1 Quiet Space available” [1], this means thousands of religious students across all UAL colleges must share very limited spaces for prayer and reflection.

I also see that our academic calendar includes Christmas and Easter holidays automatically. But we do not mark Islamic, Jewish, Hindu, or other religious holidays when planning classes or deadlines. This makes it harder for students from these backgrounds to fully participate.

Some students stay quiet during discussions about topics that touch on religion. I think they worry about being judged or having their views dismissed.
To create inclusive education, we need to do more than just “accommodate” religious students. We need to see religious diversity as normal, not as something extra or difficult.
This means having enough prayer spaces, considering different religious calendars when planning, and training teachers to understand diverse faith backgrounds. Most importantly, we need to listen to students about what they actually need, not what we think they need.
When we understand that students have multiple identities that work together, we can build better learning environments for everyone.

References: [1] UAL Student Stories. “Using Quiet Spaces at UAL.” University of the Arts London, 19 October 2023. https://www.arts.ac.uk/students/stories/using-quiet-spaces-at-ual2

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blog 1 – Disability

Disability + Race

Ade describes parallels between the BLM movement and the Paralympic movement. He explains how the Paralympics demonstrates that given opportunities and access to sports, disabled people can thrive. Having a disability is not the issue, it is society which creates the discrimination and lack of access around having a disability.

They discuss how disabled people are often segregated in public spaces and transport. They talk about the parallels with this and racial segregation during the 1950’s in America (Montgomery bus boycott). By setting people aside, we are creating an environment that perpetrates discrimination and otherness.

This made me think about how our cities just aren’t built for disabled people. Walk down any street and you’ll see cracked pavements that are impossible to navigate in a wheelchair. Most shops still have steps at the front door, and if there’s a ramp at all, it’s usually round the back by the bins. Bus stops don’t have proper shelters or seating. Traffic lights change too quickly for someone with mobility issues to cross safely. I experienced this myself when I had a leg injury and had to walk with crutches – suddenly every kerb became an obstacle, every set of stairs felt impossible, and I realized how exhausting it was just to get around. Even new buildings seem to tick the legal boxes for accessibility but clearly weren’t designed with disabled people actually in mind. It’s like planners build everything for able-bodied people first, then add disability access as an afterthought when they have to. I find this really frustrating, and it shows how those who need extra support are pushed to the margins while everyone else gets to move around without even thinking about it.

Christine Sun Kim “friends and strangers”

Christine shares her story as an artist who is deaf. She creates art that communicates visually and captures the beauty of sign language.

Moving between different countries has shaped her experience in various ways. When she lived in California, art schools and classes wouldn’t accept her because they said they couldn’t support someone who was deaf. Things changed when she moved to Berlin, where she found it much easier to get studio space, help with childcare, and connect with other people.

As both a mother and an artist who is deaf, she needs reliable childcare to be able to work. She also needs affordable studio rent and people who can interpret for her.

She makes a thought-provoking point about keeping her sense of self when society forces her to depend on others to speak for her. Since she can’t communicate directly in the hearing world, other people have to represent what she’s saying. This creates opportunities for her message to get lost or changed. It raises the question: how do you stay true to yourself when you can’t speak directly for yourself?

Having a community around her means everything. It shows her she’s not the only one facing these challenges. People in her community appreciate her art because it tells their stories and helps the wider world understand what their lives are like.

Disability + Gender

Chay talks about being a trans, gay, white man and how this affects his life in different communities.

He says he has some advantages because he looks like a man who was born male, and people can’t see his disabilities. This shows that our identities are not the problem – it’s how other people see us that makes things difficult.

He found it hard to understand the ways gay men communicate without words.

He explains that LGBTQ+ places are difficult for disabled people because:

  • Buildings are not accessible and bathrooms are hard to use
  • Places are noisy with alcohol which is stressful for people with anxiety, autism, or who don’t like loud sounds
  • No subtitles and no quiet spaces
  • People who organize events don’t ask what disabled people need and don’t plan or pay for these things

The video itself has bad subtitles that don’t show his words correctly. This shows that technology that should help disabled people is often not made well.

He thinks feeling strong and confident is very important. This happens when you meet people with similar experiences, when people can see you, and when you feel accepted.

Looking at everything together, some things happen again and again. Society creates problems for people because of their race, disability and gender. These problems cause unfair treatment. It’s very important for people to be seen, to have community, and to have their voices heard.

When I think about design education, there are many problems. Students must do hands-on building work, but not everyone can do this, but it’s still required. How classes are taught also creates barriers – there are no subtitles, too many people in rooms, and screens are too small to see well. Even the studio spaces are not good for everyone. They are big open spaces with no quiet places to go when you need a break, and the sound is bad, so it’s hard to hear or focus.

References:

Kim, C. S. (2019). Christine Sun Kim: Friends and strangers [Video]. Available at: [https://www.youtube.com/watch?v=2NpRaEDlLsI&ab_channel=Art21].(Accessed: 23 June 2025)

Disability Rights Now. (2023) Understanding intersectional disability [Video]. YouTube. Available at: https://www.youtube.com/watch?v=KAsxndpgagU (Accessed: 23 June 2025).

Crenshaw, K. (1989). Demarginalizing the intersection of race and sex: A black feminist critique of antidiscrimination doctrine, feminist theory and antiracist politics. University of Chicago Legal Forum, 1989(1), 139-167.

ParaPride. (2023) Intersectionality in Focus: Empowering Voices during UK Disability History Month 2023 [Video]. YouTube. Available at: https://www.youtube.com/watch?v=_yID8_s5tjc&ab_channel=ParaPride (Accessed: 21 June 2025)

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end of unit 1

As the last blog entry, I decided to reflect on this first unit.
I knew what to expect but at the same time I did not have a clear idea of what was involved in undertaking this certification.
Initially, if I look back, I felt very lost. The first reading, about Mozambique, reading the first few lines I was wondering why. Then the why came, as in all phases of this first unit the why, why I was doing a specific activity came right on time.
So I started to stop wondering why I was doing an activity, but simply observing and waiting.

If I had to define it with one word, I would define it with “growth.” It was a gradual growth in awareness of what I was doing, growth in the means of teaching, and personal growth also in being able to become a student again.
Coming back as a student somehow you also empathize with your students, you empathize much more with certain situations, you understand what may be obstacles that you hadn’t calculated before. For example, even just how Moodle is structured and how to use it, you think it’s all clear to you but it is because you did it. However, when you have to use the material provided by others you understand that we don’t all think the same way.

So the result of the first unit is positive, I feel I’m learning and I feel I have more tools with which to do my work the right way, improve parts I knew I wanted to improve and give attention to other details I didn’t even know existed.
Also, I realized how much it takes me to focus on writing, to find the right flow, to get into my bubble where thoughts follow each other and you know what you want to say. I hadn’t written in a long time, maybe too long.
Also Seeing and analyzing what other colleagues are doing is very interesting and insightful.
The activities I enjoyed most were microteaching and observing a peer teaching.
Both activities gave me an eye-opening look at personal and colleague practices that I had never stopped to observe, for better or worse, and gave me a Greater awareness in attending to all aspects of teaching. Or at least trying to do so.

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flipped learning

As a blog post I decided to talk about a case study I did but will not deliver because it was developed incorrectly.
The research I did though remains valid and I think it makes sense to integrate it into my PgCert journey.

Below is the case study as I had written it, then I will put my thoughts on it.

Contextual Background 
Starting from the lack of infrastructure to teach software in person in Interior Design courses at Chelsea and Interior & Spatial Design at Camberwell, I am trying to introduce pre-recorded lessons as an alternative to online teaching, which presents several obstacles for students.

Evaluation 
The current situation in the two colleges is different. At Camberwell, teaching is done online, resulting in students being unable to watch and execute simultaneously because they have to constantly switch screens, leading to few students interacting and a very high degree of inattention. At Chelsea, lessons are conducted in rooms not suitable for software teaching: lack of seating and tables for all students, inability to charge their devices (no power outlets), difficulty hearing from the back rows.

Starting from these different learning difficulties, I am developing a new strategy to improve the experience and learning of software for students using pre-recorded lessons and more time for individual or group tutorials.

Moving forward
Starting from the described context of a space deficit that we must accept and cannot change, using flipped teaching leads us in both situations to support the different needs of students in a more structured way.

Pre-recording lessons would bring several benefits for student learning:

  • Students can go at their own pace, pausing and executing step-by-step what is being shown, benefiting those with different learning speeds and language backgrounds.
  • Having access to a wide collection of digital content that serves not only for the day’s lesson but also for times when one needs to refresh their memory with processes already seen
  • Pre-recorded videos have no interruptions and distractions like recordings of live online lessons
  • Shift from passive to active learning, encouraging collaboration and problem-solving.

Flipped learning aims to move from passive to active learning, turning teachers into facilitators and allowing students to control their own learning. This approach promotes essential 21st-century skills such as digital literacy and can be incorporated into a broader teaching method based on the intersection of live online lessons and in-person group tutorials.

However, implementing flipped learning also presents challenges:

  • Developing high-quality pre-recorded content requires significant time and effort from educators, especially those new to creating video content.
  • Ensuring student engagement with pre-class material is crucial; without proper motivation, some students may come unprepared, hindering in-class activities.
  • Not all students may have equal access to necessary technology or reliable internet connections at home, potentially creating equity issues.
  • Both students and educators may need time to adjust to this new learning model, with some students initially resisting increased responsibility for their learning.

Flipped teaching, while beneficial, cannot be uniformly applied across all subjects and throughout the academic year. Instead, it should be integrated into a broader teaching strategy that combines also live online lessons and in-person group tutorials.
The implementation of this system requires flexibility and adaptation based on the specific activities and learning objectives of each unit.

For instance, teaching basic 3D modeling skills may be more effective through live online lessons, allowing real-time interaction and immediate question-answering.
Conversely, activities requiring specialized equipment like virtual reality headsets necessitate in-person sessions.
In the later stages of the year, when covering complex digital processes involving multiple software applications, flipped teaching becomes advantageous, enabling students to learn at their own pace while reserving class time for questions and project-specific guidance.

This dynamic teaching structure demands careful planning and clear communication with students, who may struggle with frequent changes in lesson formats. Effective implementation requires a well-designed curriculum that anticipates and accommodates these shifts throughout the academic year.

References

Advance HE. (n.d.). Flipped learning. https://www.advance-he.ac.uk/knowledge-hub/flipped-learning-0 (Accessed February 10, 2025).

Tucker, B. (2012) ‘The Flipped Classroom’, Education Next, 12(1), pp. 82–83. https://www.educationnext.org/the-flipped-classroom/ (Accessed: 3 March 2025).

The main reason I included it in the process of this blog is because I actually already implemented some of what I researched for this case study.
Rather than starting from a student problem and need, I started from a problem of the university, the students, and also my own: the lack of teaching space.
To have done research to solve a work problem and find a solution is something I was passionate about.
I have always been a person who wants to do things to the best of my ability, but at the same time also a person who if things are not the way he wants sometimes struggles to have a method to find a solution.
Looking for teaching examples, which have already been put into practice and contribute to change and improvement in education, is something I hadn’t even considered yet.
Instead so now I feel that I can have a base to start from and also contribute new pieces and new theories that can help other colleagues in the world in the future.

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Case study 1

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ROT Gab / Tim

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ROT Gab / Xiyao

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